Phantom Interviews
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Focus, Collect, Repeat Phantom Interviews #6
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Empowerment Through Interaction Phantom Interviews #5
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A-Side / B-Side: On Games as Split EPs and Slam Poems Phantom Interviews #4
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Verse, Code and Constraint: Game Design as Poetic Practice Phantom Interviews #3
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A World Inside an Old PC: A Look at mobOS Phantom Interviews #2
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Playable Poetry: Exploring the Concept of "Game Poems" Phantom Interviews #1