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Overview

data_companion.exe is an interactive personality quiz that matches users with fictional digital beings based on their answers. Set within the fictional Digital Companion Lab, players answer ten questions about their digital habits, values, and personality. Each choice builds a profile across six traits: social, technical, active, nature, security, and mischief. At the end, the system generates one of six unique data companions: pixel art creatures that "live" in different corners of the digital world, from messaging apps to security tools, each with distinct personalities, habitats, and quirks.

While not exactly a game, the quiz follows a game-like retro-futuristic interface design. It's less about accuracy and more about creating a fun experience and imagining what it might be like to share your digital life with something made of code. data_companion.exe is very loosely inspired by Digimon and Mega Man Battle Network.

data_companion.exe screenshot 1

Mechanics

data_companion.exe is structured around a linear flow designed to feel like booting up old software:

Design

data_companion.exe adopts a retro-digital aesthetic inspired by early DOS interfaces, late-90s personality quizzes, and virtual pet culture. The visual language combines:

The colour palette is deliberately desaturated, favouring muted cyans, dark purples, and cool greys to evoke the glow of a screen in a dark room. All UI elements were designed to feel like functional software rather than decorative game assets. Sound effects include menu navigation beeps and a typewriter-style reveal sound, recorded and processed to feel lo-fi and mechanical. The game was built as a single-file HTML experience using vanilla JavaScript, CSS, and the Jersey 10 font for its monospaced, retro-digital character.

Roles

data_companion.exe was created as a solo project, with all development roles handled by me:

If you want to learn more about data_companion.exe, please visit its illustration page.